High Elementary

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High Elementary



Duration: 8 hour


Session count: 8 Session


Tuition: 22 $

Content and topics

 This course consists of 3 terms and educational topics of each term are described separately below:


Term 12:

  1. Coordination of pieces1 (How to coordinate the pieces attacking on the same squares in 3 and 4 move tactics)
  2. Coordination of pieces 2(How to coordinate the pieces attacking on the same squares in 3 and 4 move tactics)
  3. Explosive tactics on f2 and f7 sacrificing bishops( examples of real short  games using fork, double attack, destroying e6 and keeping king away from queen)
  4. Explosive tactics on f2 and f7 sacrificing knights ( examples of real short  games using fork, double attack, destroying e6 and keeping king away from queen)
  5. How to solve three and four move puzzles1
  6. How to solve three and four move puzzles2
  7. Endgame and g 3 or 4 move puzzles Principles of endgame1 ( clear and simple plan like making a passed pawn)
  8. Endgame and 3 or 4 move puzzles Principles of endgame2( clear and simple plan like making a passed pawn)

Term 13:

  1. What to do after development of pieces( examples of less than 26 move games from  different books and chess databases
  2. Different kind of advantages1 including examples of material advantages, development advantage, king  safety advantage and open lines( pieces activities)
  3. Different kind of advantages2 including examples of advantages in pieces places( bad bishop, knight, rook and queen), weak pawn structure( double pawns, isolated pawns and backward pawn)
  4. Square rule
  5. Flank pawn and king versus king, opposition and  key squares
  6. Mate by two bishops(1,2,3,4 move mate) and how to force the opponents king to the corner of the chess board
  7. Pawns (except a and h)  and king versus king and how to win
  8. Pawns (except a and h)  and king versus king and how to draw

Term 14:

  1. Knight opening(1.e4 e5 2.Nf3………….black replies d5,Qe7,Bc5,c6 and f6) short examples of such games
  2. Italian opening and its plans and variants
  3. Italian opening (gambits)
  4. Italian opening (traps)
  5. Space advantage1 (short examples and how to use that)
  6. Space advantage2(short examples and how to be against that)
  7. Difference between tactic and strategy and how to use them
  8. Studying short famous games less than28 moves 

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